Sentinel: Difference between revisions
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=== Role Skills === | === Role Skills === | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
|<big>'''Replenish'''</big> | |||
|Single Target Heal Over Time | |||
|- | |- | ||
|Sentinel Level | |Sentinel Level | ||
Line 58: | Line 59: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
|<big>'''Distracting Strike'''</big> | |||
|Single Target debuff, -Hit | |||
|- | |- | ||
|Sentinel Level | |Sentinel Level |
Revision as of 01:20, 25 September 2022
Overview
The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.
Base Skills
See the Supporter's page for base skills.
Role Skills
Replenish | Single Target Heal Over Time |
Sentinel Level | ?/50 |
Cooldown | 20s |
Execution | 2s |
Execution Movement | -60% |
Duration | 10s |
Stamina | 14% |
Effects | |
Target | Defensive |
+11 to Health every 4s | |
Expiration | 10s |
Requirements | |
Optional Reagent: | Tincture |
Valid target | |
Dist | 0-8m |
Angle | 120 deg |
Target Health State | Alive, Unconscious, WakingUp |
Support you allies by restoring their health over time |
Distracting Strike | Single Target debuff, -Hit |
Sentinel Level | ?/50 |
Cooldown | 20s |
Execution | 2s |
Execution Movement | -60% |
Duration | 1m |
Stamina | 10% |
Effects | |
Target | Offensive |
+11 to Health every 4s | |
Expiration | 10s |
Requirements | |
Stance | Combat |
Valid target | |
Dist | 0-4m |
Angle | 90 deg |
Target Health State | Alive |
Distract your target making their attacks less effective |