Sentinel: Difference between revisions

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See the [[Supporter]]'s page for base skills.
See the [[Supporter]]'s page for base skills.


=== Role Skills ===
=== Specialist Skills ===
{| class="mw-collapsible mw-collapsed"
[[File:Skill_Replenish_icon.png]]
|<big>'''Replenish'''</big>
 
|Single Target Heal Over Time
==== [[Skill Replenish|Replenish]] ====
{| class="wikitable"
|Level
|6
|-
|-
|Sentinel Level
|Summary
|?/50
|Heal-over-time ability that Sentinels can use to heal their allies or themselves.
|}
 
 
[[File:8 - Distracting Strike (3).png]]
 
==== [[Skill Distracting Strike| Distracting Strike]] ====
{| class="wikitable"
|Level
|8
|-
|-
|Cooldown
|Summary
|20s
|Damaging attack that can also lower the Hit of the target.
|}
 
 
[[File:10_-_Bolster_Armor_(2).png]]
 
==== [[Skill Bolster Armor| Bolster Armor]] ====
{| class="wikitable"
|Level
|10
|-
|-
|Execution
|Summary
|2s
|Bolster your armor, increasing your physical dmg resists.
|}
 
 
[[File:Weaken.png]]
 
==== [[Skill Weaken| Weaken]] ====
{| class="wikitable"
|Level
|14
|-
|-
|Execution Movement
|Summary
| -60%
|Weakening attack that lowers the targets penetration.
|-
|}
|Duration
 
|10s
 
|-
[[File:Fortifying Aura.png]]
|Stamina
 
|14%
==== [[Skill Fortifying Aura| Fortifying Aura]] ====
|-
{| class="wikitable"
| colspan="2" |'''Effects'''
|Level
|-
|18
|Target
|Defensive
|-
| colspan="2" | +11 to Health every 4s
|-
|Expiration
|10s
|-
| colspan="2" |'''Requirements'''
|-
|Optional Reagent:
|Tincture
|-
| colspan="2" |Valid target
|-
|Dist
|0-8m
|-
|Angle
|120 deg
|-
|Target Health State
|Alive, Unconscious, WakingUp
|-
|-
| colspan="2" |''Support you allies by restoring their health over time''
|Summary
|Fortifying aura that reduces damage done to allies.
|}
|}
{| class="mw-collapsible mw-collapsed"
 
|<big>'''Distracting Strike'''</big>
 
|Single Target debuff, -Hit
[[File:Salvo.png]]
|-
 
|Sentinel Level
==== [[Skill Salvo| Salvo]] ====
|?/50
{| class="wikitable"
|-
|Level
|Cooldown
|22
|20s
|-
|Execution
|2s
|-
|Execution Movement
| -60%
|-
|Duration
|1m
|-
|Stamina
|10%
|-
| colspan="2" |'''Effects'''
|-
|Target
|Offensive
|-
| colspan="2" | +11 to Health every 4s
|-
|Expiration
|10s
|-
| colspan="2" |'''Requirements'''
|-
|Stance
|Combat
|-
| colspan="2" |Valid target
|-
|Dist
|0-4m
|-
|Angle
|90 deg
|-
|Target Health State
|Alive
|-
|-
| colspan="2" |Distract your target making their attacks less effective
|Summary
|Attack with your weapon multiple times.
|}
|}
[[Category:Roles]]
[[Category:Roles]]
[[Category:Supporter]]
[[Category:Supporter]]
[[Category:Specialist]]
[[Category:Specialist]]

Latest revision as of 20:34, 24 March 2023

Overview

The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.

Base Skills

See the Supporter's page for base skills.

Specialist Skills

Replenish

Level 6
Summary Heal-over-time ability that Sentinels can use to heal their allies or themselves.


File:8 - Distracting Strike (3).png

Distracting Strike

Level 8
Summary Damaging attack that can also lower the Hit of the target.


File:10 - Bolster Armor (2).png

Bolster Armor

Level 10
Summary Bolster your armor, increasing your physical dmg resists.


File:Weaken.png

Weaken

Level 14
Summary Weakening attack that lowers the targets penetration.


Fortifying Aura

Level 18
Summary Fortifying aura that reduces damage done to allies.


File:Salvo.png

Salvo

Level 22
Summary Attack with your weapon multiple times.